Evidently, the question of media violence cannot just be abandoned anytime soon. The unprecedented rise in high school shootings both in US and parts of Europe, (Paquet 1).have sparked renewed deliberations on whether media violence instigates real life violence and why as discussed in this essay.
First is aggression among the youth. Though a perennial discussion, research shows that continued exposure of the children to entertainment violence raises belligerence and they may as well grow up into vicious adults. Disclosure to vicious imagery may raise heart rate as well as blood pressure and in turn arouse a fight or flight in young minds,(Martinez 7). The argument here is that an individual will justify his craving to strike an opponent since in most violent media imagery, either the hero or the villain or even both opt to revenge using cruel approaches and still end up without harm or any severe consequences. For instance, an experimental study conducted by Professor Badura Ross, (Paquet 6) who grouped school going children and subjected each group to four different vicious scenes; real life, in a movie, in cartoon movie and then control group who watched nothing. The professor found out that in all events where an assailant strikes an inflatable doll, found out that when each of these groups was exposed to real life suppression, their response depicted an earlier exposure with those exposed to real striking behaving more aggressively.
Additionally, kids who play violent video games appear more aggressive when responding to suppression of any kind. They tend to be reckless bicycle riders for instance.
Finally, communities, which had earlier access to media violence, are more aggressive than those that received this much later. Here, an examination on murder rates in South Africa skyrocketed after the introduction of television in 1975, (Paquet 3). It can vividly be concluded that media violence cultivates aggressiveness in youths, when adults, as well as the community.